File – Operations plan
Roadmap
What we are working on for Occultus Vitae. No dates – but honest.
Closed Done
March 2025
Early Access launch
Occultus Vitae arrives on Steam, followed by hotfixes 0.1.1 to 0.1.6: lighting, the first puzzle, autofocus, background music and many fixes.
October 2026
Update 0.2 – a new beginning
The introduction chapter rebuilt from scratch: new opening, objectives, inventory with flashlight and batteries, saving at typewriters, new main menu, full settings menu, original soundtrack, five languages.
October 2026
Update 0.3 – the biggest yet
A new chapter, an enemy AI that learns your playstyle, hiding spots, keypads, thoughts as subtle hints, clue notes in the journal, cinematic scenes, a reworked 3D sound engine and a stereo/surround option.
2026
New trailer
The new trailer with footage from the current build is finished – watch it on the game page and on Steam.
2026
Journal as a notebook
The journal is now a real notebook: objectives, notes, found documents and sketches on a two-page spread.
2026
More atmosphere
Breathing and heartbeat sounds when you push yourself too hard.
2026
The next chapter
The next chapter is built. That is all we will say – find out for yourself.
Active In progress
Steam achievements
Around 20 achievements are built into the game and are being prepared and tested for Steam.
More chapters
The story continues beyond the woods and the castle – new places, new fears.
More music
New tracks for the soundtrack are in the works.
Pending Planned
Polish based on your feedback
Every report on Discord and Steam feeds into the next updates.
Full release
We deliberately do not name a date: Occultus Vitae leaves Early Access when it is ready.
Have your say
What would you like to see in Occultus Vitae? Tell us on Discord – or read what happened lately.