About us
Games with passion
You have to start somewhere. There has to be a place to start.
Place2Start Studio is a small independent game studio from Iserlohn, Germany. We are neither trained game designers nor big-name 3D artists: it all started as a hobby – with a script, plenty of ideas and bumpy first steps in Unreal Engine 5.
In late 2024 a critical file and code failure cost us one and a half years of work. We started over – faster, cleaner and with everything we had learned. Since March 2025 Occultus Vitae has been in Early Access on Steam. Giving up is not an option: what we start, we finish.

How we work
In three stages
The idea
Everything starts with an idea. We work it out down to the smallest detail to make it tangible. It is our fallback whenever we get stuck.
Execution
Execution means thorough planning. Every detail, every deviation, every alternative is documented – the common thread must always stay visible.
Perfectionism
“Good enough” is not enough for us. We keep polishing until atmosphere, game feel and technology fit together.
Team
Who we are

Tizian Brink
Founder, developer & author
Founded Place2Start, wrote the novel and builds Occultus Vitae – from the first idea to the Steam build.
Technology
What we build with
Our games are built in Unreal Engine 5; models such as the vehicle in Occultus Vitae are made in-house with Blender. Music and soundtrack are original compositions.